4.7.2
AktuellPatch
OpenNavo-Redaktion In Homebrew aufgenommen KI-übersetzt
KompatibilitätUnbekannt
Behebt Tile-/Editor-Abstürze, Shader und Schatten, macOS-Fenster/-Eingabe und Windows-Leistung bei Mäusen mit hoher Abfragerate.
Godot 4.7.2
Ausgewählte Korrekturen vom 17. August 2026:
- Behebt Use-after-free in TileSetAtlasSourceEditor sowie Abstürze in SpriteFrames und beim glTF-Import.
- Korrigiert Shaderparameter-Hashmaps und deren Listenlebensdauer sowie den falschen Koordinatenraum von PCSS-Schatten.
- Behebt Fehler im macOS-Medientastenhandler und bei anfänglichen Fensterflags.
- Verbessert Windows-Leistung bei Mäusen mit hoher Abfragerate und vermeidet GetVolumeInformationW auf Netzlaufwerken.
- Behebt Abstürze bei nicht beschreibbaren Protokolldateien und Android-Start bei ausgeschaltetem Bildschirm.
Die folgende offizielle Originalreferenz enthält weitere subsystem- und plattformspezifische Korrekturen.
Vollständige offizielle Originalreferenz (Englisch, unübersetzt)
4.7.2 - 2026-08-17
2D
- Don't create new proxy object for the same tile (GH-120517).
- Fix use-after-free crash in
TileSetAtlasSourceEditor(GH-120548).
3D
- Ensure key is erased in hashmap
instance_shader_parametersinstead of value (GH-121259). - Fix 3D ruler tool tooltip (GH-120890).
Assetlib
- Asset Store: Fix image width on different Editor Scales (GH-121470).
Buildsystem
- CI: Update all GitHub Actions to latest versions (GH-121767).
- Fix building Android Editor with separate arches (GH-122186).
- Ping
mastercache after saving cache (GH-121973).
Codestyle
- Fix more MSVC warnings for potential mod by 0 (C4724) (GH-121746).
Core
- Android: Play store crash investigations (GH-121146).
- Fix
Color::hash()hashing the red component twice (GH-121237). - Fix crash when failing to open log file for writing (GH-121926).
- Fix regressions to the Android editor introduced by #121670 (GH-121917).
- Forbid negative weights in
RandomPCG::rand_weighted(GH-120004). - Update
DirAccess::create_tempto not fail on emptyprefixparameter (GH-121315).
Documentation
- Fix and improve Light3D bake mode descriptions (GH-120599).
- Fix incorrect note about
DisplayServer.only working on macOS (GH-122139).screen_get_max_scale()
Editor
- Don't auto-translate favorite nodes (GH-122260).
- Fix axis inversion setting for 3D navigation (GH-121212).
- Fix godot crash in SpriteFrames in the AnimatedSprite2D and 3D (GH-120792).
- Fix incorrect freed autoload check (GH-121509).
- Fix leaks from expanded Array and Dict from parentless buttons on invisible slots (GH-121036).
- Fix Script Editor tab name for translated class ref (GH-121333).
- Fix Script Editor zoom factor not being applied on editor start (GH-121251).
- Fix Visual Profiler cursor not appearing when graph is partially filled (GH-118294).
- Remove
emscripten_cancel_main_loopfrom webexit_callback(GH-122056).
GDExtension
- Fix
register_extension_classnever iterating parents for exposed checks (GH-120985).
GDScript
- Editor: Fix autocomplete icon for
CODE_COMPLETION_KIND_CLASS(GH-121466).
GUI
- Fix
BaseButtoninput whenenable_long_press_as_right_clickis true (GH-120962). - Fix children's
parent_maximum_size_cacheunable to update twice in a frame (GH-120984). - Prevent stale updates to parent maximum size cache (GH-120002).
Import
- Add null fail condition to append_gltf_node (GH-121360).
- Fix
GLTFDocument.crash (GH-121304).import_object_model_property
Input
- Fix performance issues when moving the mouse with high polling rate on Windows (GH-109639).
- Fix simultaneous shift release (GH-120327).
- Wayland: Fix IME popup position under fractional scaling on KDE Plasma (GH-121571).
Multiplayer
- Fix peers stopping replication on deleting node they spawned with MultiplayerSpawner (GH-109864).
Navigation
- Fix debug
NavigationRegion3Dcolors not updating until project re-start (GH-120939).
Network
- mbedTLS: Always use Godot's OS as entropy source (GH-121759).
Platforms
- [WinRT, 4.7] Add exception handling to
DispatcherQueueOptionsinit (GH-122261). - Avoid running
GetVolumeInformationWon network drives (GH-121192). - Fix copy paste error in macos mediaKeyEvent handler (GH-121225).
- macOS: Fix initial window flags (GH-120533).
- Make it impossible to have more than one main thread, and don't release unnecessarily (GH-121161).
- Wayland: Improve pointer constraining (GH-120647).
- Windows: Clean WinRT window data pointer when it is erased (GH-121858).
Rendering
- Android: Fix issue causing the engine to crash when starting while the screen is off (GH-121670).
- Fix local billboard particles running copy twice (GH-120859).
- Fix PCSS shadows using shadow range begin in the wrong space (GH-120774).
- Render: Crash Fix use-after-return instance shader parameter lists (GH-120858).
Thirdparty
- Update AccessKit to 0.22.3 (GH-121393).